The shield value from defensive stance is a mystery to me as well so far. I wish there was some info in game for this sort of stuff. So far we seem to have on that list: 1) molotovs 2) shock grenades 3) fire traps 4) poison traps. I can add fire and poison traps to that list. Plating seems to get removed by an assortment of effects. Sometimes these numbers are a little off though, so take with a grain of salt. If I hit you for 50, you would take 45 (10% of 50 is 5 which then gets reducted from the original 50). If I hit you with a club for 100 damage, and you have 10% defense, you will take 90 damage instead. When it comes to defense/resistance, I think I figured out the numbers behind that. Long post detailing that I have no idea what I'm talking about, but hopefully that helps xD I *think* it works like ablative health or a forcefield, that enemy attacks damage the shield value before they get to your health, but it has some kind of hidden damage reduction value. In that case it will completely block 10 attacks, but some skills, such as Engineer Molotov Cocktails or Shock grenades will completely strip a target of their plating.Īnd lastly there is a shield armour, which is most commonly seen when you set your characters to defend. Then there is plating - usually with a number next to it, such as 10. Frequently you will fight enemies with 12% defence and you'll get more blocked attacks than not. So I'm at 46 hours of game time and I still don't completely understand the armour system lol.ĭefence/Resistance - this is basic armour such as what your characters equip, it reduces incoming damage and increases the chance to block attacks, but I have no idea how this works or the numbers behind it.
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